![]() Patch 3.08 - Nashor's Tooth is being buffed with it receiving the passive of the now-being removed item: Malady. This obviously means that you will have to be slightly closer to the teamfights then you were before. ![]() With these reduced ranges, it should be easier for opponents to anticipate her presence in fights." " Previous to these changes, Kayle's support spells could often be cast completely off-screen from her opponents. Divine Blessing goes from 1000 Cast Range to 900 (10% Decrease) and Intervention is reduced to 900 from 1200 (25% Decrease). Patch 3.50 Balance Update - The Range of Divine Blessing and Intervention have both been nerfed Intervention quite hard. It does mean though that you will have to farm approximately 1 more wave to complete it. You already have 80% of your Nashor's Attack Speed from Stinger. Frankly, This doesn't really mean much for Kayle. This of course means that the Total Cost of the Completed Build is raised from 14,670 Gold to 14,900 Gold. Patch 3.50 - The Cost to combine Nashor's Tooth from Stinger and Fiendish Codex has increased from 200 to 430 Gold (+230) making the total cost of a Nashor's Tooth now 2500 Gold. So, there is no change in the Total Cost of Lich Bane, and you get your Sheen 2-3 Minions Quicker. However, The combining Price of Lich Bane has been increased by 60 Gold. Patch Changes (Starting From 3.04) ~~~~ Patch 3.04 - The Total Cost to Build a Sheen is now 1200 gold as opposed to 1260. Her Attack Speed was nerfed slightly, Intervention gained an increased cooldown, and the AP Scaling on her Righteous Fury was cut back to +0.2AP bringing us full circle. In Late June of 2014, due to an becoming a top pick in the professional scene and having a Solo Queue win rate heading towards 60%, Kayle was nerfed substantially to tune down some of the power she had gained over successive years. This was soon followed by nerfs to one of her Core Items, Lich Bane. The Damage on her Reckoning was scaled back from to, while her Heal was buffed and her Ultimate, Intervention became free to cast. The Beginning of Season 4 was met with more Changes to AP Kayle due to the immense power she gained from the New Mastery Tree and indirectly because of her resurgence in professional play. Her Reckoning also now applies a more potent slow, the higher it is leveled but it only lasts for 3 seconds now instead of 4. With the Emergence of AP Kayle and her incredible ability to bully her lane opponent but still be able to passively farm if she was being out-bullied., A Passive Ability of her Reckoning to amplify any Damage done for 4 Seconds after it was hit was removed and instead, her Q now applies 1 stack of Holy Fervor, Her Passive. 45 AP Scaling and then a Buff to Nashor's Tooth in Patch 3.08 added another 0.15 AP Scaling to it for essentially a total AP Scaling of 0.6 As will be seen later, Kayle also has another two increases to her Auto-Attack Scaling Arcane Blade which essentially bumps her AA up to. Essentially meaning that for every 10 AP built on Kayle, It would translate to an additional 4 damage on her auto-attack when Righteous Fury was active. However, during August 2012, Kayle's Righteous Fury, which used to have an AP Scaling Ratio of 0.2 was buffed to 0.4. Not many people played Kayle AP because it was inferior to the damage that both Hybrid and AD could provide to a team. The rest of the time she was played as a Hybrid Build. For the Majority of Season 2, Kayle was commonly picked as a Solo-Top AD. There have been a few major changes over that past couple of years which have really seen the emergence of Kayle as a viable AP pick.
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